finally a new level


after way too long of radio silence because I was extremely busy with reallife being, at least just figuratively, on fire, and the resulting "designer's block", and some issues with the code too, i finally got to release another short level which is supposed to start off the story line, introduce a new enemy type, and loads of background mechanics you can't really see much of yet (one being the "ambush" of enemies spawning while backtracking).

have fun and please don't hate me too much for not releasing all too often sometimes.

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