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BlobSurvival
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Devlog
bigger engine update, issues fixed
October 06, 2022
by
Kyra
#update, #godot
we’re on the newest Godot 4.0 Beta now, which improves performance issues due to solving a problem in the export i now don’t have to work around anymore, and also we have the fancy effects back i...
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engine update, bugfix
September 15, 2022
by
Kyra
#update, #bugfix
updated the Godot engine to 4.0-a17 also implemented a workaround for a (hopefully temporary, due to alpha) engine bug that prevented blobs from spawning in the released version (but not in my develop...
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small engine update
September 05, 2022
by
Kyra
Small update to the current Godot 4 alpha master ...
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way smaller file sizes
August 29, 2022
by
Kyra
not really a content update, but i figured out my build process was accidentally leaving like a gigabyte of useless debug information (in a non-debug build), so yeah that’s fixed now...
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balancing, slight ui improvements
August 29, 2022
by
Kyra
improved “diminishing returns buff” function implemented blobs slowy growing+getting healthier over time (essentially: the blobs get buffed by time, you by kills) improved UI controls for controll...
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"Game Over" screen added, Discord
August 28, 2022
by
Kyra
See above. also, to enable this, i refactored a lot of hacky stat tracking (did you know in the first prototype the actual UI was the thing keeping track of your points? yeah bad idea :P) into an actu...
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First release! Feedback+Ideas welcome!
August 27, 2022
by
Kyra
#release_note
sooo here we go. minimum playable product or whatever. no progression yet (your weapon slowly gets faster+stronger the more blobs you kill but that's it), and as soon as you get hit the game just rese...
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